I posted this in my blog on Newgrounds, but I wanted to rekindle this topic since I posted it the day after it came out and I’m sure a lot of people hadn’t played it then, but have had a chance to play it since. So without further ado:
Metal Gear Solid 4 is pretty sweet, to say the least.
The graphics are insanely beautiful. The boss battles were pretty impressively fun although not quite as weird and quirky as the other games which was a bit disappointing. Cutscenes were long as FUCK but typically very engrossing. There is a lot of that super long convoluted “no, it was actually this” plot devices that kept coming and coming but for the most part the cutscenes were very good.
I don’t feel like this game has as much of a formal link to the previous 3. I could see some very obvious formal links to the previous games but I did not identify one ultimate goal of the storytelling in reference to the other games. In the long run I was sitting there trying to decide ultimately what was the point of it all and couldn’t put my finger on it whereas in the other games it’s typically really clear.
I also found the Beauty and the Beast unit, byfar the most intriguing element of the game to me, to be completely under involved. They felt almost tacked on which was a major disappointment. None of the major characters in the game ever referenced them outside of thier allotted bossfight time, and even then it was sparse.
It was a very awesome experience and I’ve never felt a video game grab me in such an epic way as MGS4 did. Although, as I mentioned, I couldn’t really pinpoint the goal of Kojima in this scenario other than to tell a story, I can still say with confidence that Kojima is very good at using the video game medium in its own unique way to make the player feel something other video games or movies couldn’t make you feel.
Thoughts? Questions? Feel free to discuss the game here. If you mention spoilers please label your comment as such.
Spoiler alert
If you are super anal about spoilers please don’t read below this.
There are two parts of the game, both playable, that I very much enjoyed and find to be some of the most memorable sequences ever. One involves an incredibly elegant and surreal revisit of Shadow Moses island that made my skin crawl by how eerily nostalgic they made everything. The other, without giving away too much, is a sequence where as Snake you feel completely helpless and as the player you almost feel connected to Snake’s pain and will to succeed. As a player I thoroughly felt connected to the situations at hand as if my actions were the ones that decided the fate of the entire game.
Also Raiden’s role in this game was fucking awesome. It was great to see that all that identity crisis stuff in MGS2 paid off in the end, and Raiden stole the show, literally, by creating a scene in which it is much more entertaining to watch him than Snake. Kojima is funny about that kinda stuff… but he really gets into your brain and makes you really feel the pain. You, as Snake, can’t watch a complete turning point in the game. You’re forced to stick to your gruntwork while the hero takes down the villain. It’s such an incredible parallel to the game’s message.
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